Index of Pascal Routines
- addPie (in TChart)
- Pie Chart
- addSeries (in TChart)
- Bar Chart
- Pie Chart
- addXY (in TChart)
- Bar Chart
- accept (TsfmlTcpListener in PasSFML)
- TCP Server and Client
- ansiContainsText
- program statistics
- ansiIndexText
- counting words
- ansiMatchText
- syntax highlighting
- ansiReplaceStr
- string routines
- append
- output to text file
- AppendChild (in TXMLDocument)
- Output to and input from XML files in Lazarus
- ApplyUpdates (TSQLQuery)
- Editing a Firebird Database
- SQLite Databases
- arc (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- arc (Canvas)
- Drawing on a PaintBox
- Drawing on an Image
- arcTan
- PixelSort
- 3D-Driving
- AsSeconds (in TSfmlTime)
- Rotating cubes
- assign
- Novel Unit
- assignFile
- input and output
- Adventures
B
- bar (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- Adventures
- bar3d (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- beginUpdate (TMapViewer)
- Displaying a Map
- blockRead
- changing colours in an image file
- CrazyPaint
- blockWrite
- changing colours in an image file
- CrazyPaint
- Notes
- blue (Graphics)
- Using Colours of Type TColor
C
- chord (Canvas)
- Lazarus Canvas Demonstration
- Drawing on a PaintBox
- Drawing on an Image
- chr
- character coding schemes
- Arithmetic
- hiding message in picture
- circle (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- Knowledge
- clearDevice
- FaceChange
- Adventures
- Close (TSQLQuery)
- Editing a Firebird Database
- SQLite Databases
- closeFile
- input and output
- Adventures
- closeGraph (in Graph and WinGraph)
- Rebound
- WinGraph demonstration (Delphi)
- Adventures
- closeGraphRequest (in WinGraph)
- WinGraph demonstration (Delphi)
- MultiDraw
- Adventures
- clrEol (in Crt)
- ascii3D
- StopwatchLaz
- MarbleRun
- clrScr (in Crt)
- Crt demonstration
- MorseCode
- PascalPokemon
- commit (TSQLTransaction)
- SQLite Databases
- commitRetaining (TSQLTransaction)
- Editing a Firebird Database
- concat
- string routines
- cos
- PixelSort
- 3D-Driving
- KoalasInSpace
- CreateBody (Tb2World in Box2D)
- Using the Box2D Physics Engine
- Using Wheel Joints
- CreateElement (in TXMLDocument)
- Output to and input from XML files in Lazarus
- CreateFixture (Tb2Body in Box2D)
- Using the Box2D Physics Engine
- Using Wheel Joints
- cursorOff (in Crt)
- Crt demonstration
- MarbleRun
- cursorOn (in Crt)
- crt demonstration
- Adventures
D
- date
- Converted (demonstration program)
- Functions
- dateTimeToString
- TDateTime
- dateToStr
- Converted (demonstration program)
- Functions
- dayOf (in DateUtils)
- TDateTime
- dec
- Physics
- Battleships
- degToRad (in Math)
- Unit Display
- delete
- ascii3D
- Trains
- deleteFile
- Novel Unit
- directoryExists
- Initialisation and Freeing
- display (TSfmlRenderWindow in PasSFML)
- Drawing Shapes
- dispose
- pointers
- KoalasInSpace
- draw (TImageList)
- Drawing an ImageList's Images into a StringGrid Column
- draw (TSfmlRenderWindow in PasSFML)
- Drawing Shapes
- drawPoly (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- SuperHappyFunLand
E
- edit (TSQLQuery)
- Editing a Firebird Database
- ellipse (WinGraph and Canvas)
- Graph demonstration
- WinGraph demonstration (Delphi)
- Lazarus Canvas Demonstration
- Drawing on a PaintBox
- Drawing on an Image
- ellipseColor (in SDL_gfx)
- my-first-sdl
- endUpdate (TMapViewer)
- Displaying a Map
- eof
- input from file
- Crossword
- exec (in dos)
- CrazyPaint
- execute (TProcess)
- Chainer
- execute (TSQLScript)
- Editing a Firebird Database
- exit
- Calculator
- 3D-Driving
- extractFilename
- Resources Unit
- extractFileExt
- Resources Unit
- extractFilePath
- Deadline Planner Unit
F
- fileExists
- Initialisation and Freeing
- using a list box
- fileSize
- Compressor
- FaceChange
- filledCircleColor (in SDL_gfx)
- invader
- fillEllipse (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- fillPoly (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- SuperHappyFunLand
- fillRect (in WinGraph)
- SuperHappyFunLand
- FlyingUK
- filledPolygonColor (in SDL_gfx)
- CowGame
- find (TStringList)
- TStringListDemo
- floatToStr
- Trains
- Physics
- floatToStrf
- automated testing
- floodFill
- CrazyPaint
- saveall
- forceDirectories
- Novel Unit
- format (SysUtils)
- The Format Function
- fpSystem (Unix)
- Output Demonstration 1
- Output Demonstration 2
- Input Demonstration 1
- free (TProcess)
- Chainer
- freeMem
- Rebound
- CrazyPaint
G
- Geolocate (TMapViewer)
- Displaying a Map
- getStatus (TsfmlHttpResponse in PasSFML)
- Web Requests
- getImage (in Graph and WinGraph)
- Notes
- Rebound (using Graph)
- Rebound (using WinGraph)
- getMaxX (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- 3D-Driving
- getMaxY (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- 3D-Driving
- getMem
- Rebound (using Graph)
- Rebound (using WinGraph)
- FaceChange
- getMouseButtons (in WinMouse)
- MultiDraw
- GameOfLife
- getMouseEvent
- Knowledge
- FaceChange
- getMouseWheel (in WinMouse)
- GameOfLife
- savepatt
- getMouseX (in WinMouse)
- MultiDraw
- GameOfLife
- getMouseY (in WinMouse)
- MultiDraw
- GameOfLife
- getStatus (TsfmlHttpResponse in PasSFML)
- Web Requests
- glActiveTexture (in dglOpenGL)
- Graphical Asset Classes
- glAttachShader (in dglOpenGL)
- Unit ShaderClass
- glBegin (in GL)
- SpaceShooter
- glBindAttribLocation (in dglOpenGL)
- Unit ShaderClass
- glBindBuffer (in dglOpenGL)
- Graphical Asset Classes
- glBindTexture (in GL and dglOpenGL)
- SpaceShooter
- Font Unit
- glBindVertexArray (in dglOpenGL)
- Graphical Asset Classes
- gl_Blend (in GL and dglOpenGL)
- SpaceShooter
- Display Unit
- glBufferData (in dglOpenGL)
- Graphical Asset Classes
- glClear (in GL)
- TesterGameEngine
- glClearColor (in GL)
- TesterGameEngine
- glClearDepth (in GL)
- TesterGameEngine
- glColor3f (in GL)
- SpaceShooter
- Battle unit of TesterGameEngine
- glColor4f
- Global variables unit of TesterGameEngine
- glCompileShader (in dglOpenGL)
- Unit ShaderClass
- glCreateProgram (in dglOpenGL)
- Unit ShaderClass
- glCreateShader (in dglOpenGL)
- Unit ShaderClass
- glDeleteBuffers(in dglOpenGL)
- Font Unit
- glDeleteProgram (in dglOpenGL)
- Unit ShaderClass
- glDeleteShader (in dglOpenGL)
- Unit ShaderClass
- glDeleteTextures (in dglOpenGL)
- Font Unit
- Graphical Asset Classes
- glDeleteVertexArrays (in dglOpenGL)
- Graphical Asset Classes
- glDepthFunc (in GL)
- TesterGameEngine
- glDisable (in GL and dglOpenGL)
- SpaceShooter
- Display Unit
- glDisableClientState (in GL)
- Rendering an Image on Faces of a Cube
- glDisableVertexAttribArray (in dglOpenGL)
- Graphical Asset Classes
- glDrawArrays (in dglOpenGL and GL)
- Graphical Asset Classes
- Rendering an Image on Faces of a Cube
- glEnable (in GL)
- Rendering Different Images on Faces of a Cube
- glEnableClientState (in GL)
- Rendering an Image on Faces of a Cube
- glEnableVertexAttribArray (in dglOpenGL)
- Graphical Asset Classes
- glGenTextures (in dglOpenGL)
- Unit TextureClass
- glGetShaderInfoLog (in dglOpenGL)
- Unit ShaderClass
- glGetShaderiv (in dglOpenGL)
- Unit ShaderClass
- glGenVertexArrays (in dglOpenGL)
- Graphical Asset Classes
- glHint (in GL)
- TesterGameEngine
- glLinkProgram (in dglOpenGL)
- Unit ShaderClass
- glLoadIdentity (in GL)
- SpaceShooter
- TesterGameEngine
- glMatrixMode (in GL)
- TesterGameEngine
- glPushMatrix (in GL)
- SpaceShooter
- glShaderSource (in dglOpenGL)
- Unit ShaderClass
- glTexCoordPointer (in GL)
- Rendering an Image on Faces of a Cube
- glTexImage2D (in GL and dglOpenGL)
- Font Unit
- Graphical Asset Classes
- Rendering an Image on Faces of a Cube
- glTexImage3D (in dglOpenGL)
- Unit TextureClass
- glTexParameteri (in GL)
- Font Unit
- Graphical Asset Classes
- Rendering an Image on Faces of a Cube
- glTexSubImage3D (in dglOpenGL)
- Unit TextureClass
- glTranslatef (in GL)
- SpaceShooter
- Font Unit
- gluCylinder (in GLU)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- gluLookAt (in GLU)
- Camera unit of TesterGameEngine
- glUniform1f (in dglOpenGL)
- Unit ShaderClass
- glUniform1i (in dglOpenGL)
- Unit ShaderClass
- glUniform4f (in dglOpenGL)
- Unit ShaderClass
- glUniformMatrix3fv (in dglOpenGL)
- Unit ShaderClass
- glUniformMatrix4fv (in dglOpenGL)
- Unit ShaderClass
- Rotating tetrahedra in a TOpenGLControl
- gluOrtho2D (in GLU)
- Drawing a Rectangle with and without Shaders
- gluOrtho3D (in GLU)
- Global variables unit of TesterGameEngine
- gluPerspective (in GLU)
- TesterGameEngine
- Rendering Different Images on Faces of a Cube
- gluQuadricDrawStyle (in GLU)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- gluQuadricOrientation (in GLU)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- gluQuadricNormals (in GLU)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- glUseProgram (in dglOpenGL)
- Unit ShaderClass
- gluSphere (in GLU)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- glutBitmapCharacter (in GLUT)
- Global variables unit of TesterGameEngine
- glutBitmapWidth (in GLUT)
- Global variables unit of TesterGameEngine
- glutCreateWindow (in GLUT)
- Using OpenGL with GLUT in Lazarus
- glutDisplayFunc (in GLUT)
- Using OpenGL with GLUT in Lazarus
- glutInit (in GLUT)
- Using OpenGL with GLUT in Lazarus
- glutInitWindowSize (in GLUT)
- Using OpenGL with GLUT in Lazarus
- glutMainLoop (in GLUT)
- Using OpenGL with GLUT in Lazarus
- glutSolidIcosahedron (in GLUT)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- glutSolidOctahedron (in GLUT)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- glutSolidTeapot (in GLUT)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- glutSolidTorus (in GLUT)
- Using OpenGL for Lighting Inbuilt 3D Shapes
- glutSwapBuffers (in GLUT)
- Using OpenGL with GLUT in Lazarus
- glVertex2f (in GL)
- Battle unit of TesterGameEngine
- glVertex2i (in GL)
- Battle unit of TesterGameEngine
- glVertex3f (in GL)
- SpaceShooter
- glVertexPointer (in GL)
- Rendering an Image on Faces of a Cube
- glVertexAttribPointer (in dglOpenGL)
- Graphical Asset Classes
- glViewport (in GL)
- TesterGameEngine
- goToXY (in Crt)
- crt demonstration
- MarbleRun
- Snake
- text that flies in
- green (Graphics)
- Using Colours of Type TColor
H
- halt
- MorseCode
- Battleships
- highVideo (in Crt)
- crt demonstration
- CrazyMaze
I
- imageSize (in Graph and Wingraph)
- Rebound
- CrazyMaze
- inc
- Arithmetic
- Bogosort
- include
- set procedures
- initGraph (in WinGraph
- WinGraph demonstration (Delphi)
- Adventures
- inputBox
- Novel Unit
- inputQuery
- Novel Unit
- intToHex
- basic string routines
- intToStr
- Trains
- Graph demonstration
- Invalidate (in TTreeView)
- Displaying a Hierarchy in a TreeView or a Level Graph
- isValidDate (in DateUtils)
- basic string routines
- Items.AddChild (in TTreeView)
- Displaying a Hierarchy in a TreeView or a Level Graph
- Items.AddFirst (in TTreeView)
- Displaying a Hierarchy in a TreeView or a Level Graph
- Items.FindNodeWithText (in TTreeView)
- Displaying a Hierarchy in a TreeView or a Level Graph
J
K
L
- leftStr (in strUtils in Delphi)
- basic string routines
- ascii3D
- length
- basic string routines
- Crossword
- line (in WinGraph)
- WinGraph demonstration (Delphi)
- 3D-Driving
- lineTo (in Graph and WinGraph
- Graph demonstration
- WaveInterference
- listen (TsfmlTcpListener in PasSFML)
- TCP Server and Client
- LoadFromFile (in TTreeView)
- Displaying a Hierarchy in a TreeView or a Level Graph
- lowerCase
- basic string routines
- Crossword
M
- MakeVector (in Box2D)
- Using the Box2D Physics Engine
- Using Wheel Joints
- midStr (in StrUtils)
- basic string routines
- AlphaClient
- Mix_CloseAudio (in SDL_mixer)
- Unit Audio
- Mix_FadeOutMusic (in SDL_mixer)
- Unit Audio
- MIX_FreeMusic (in SDL_mixer)
- Unit MusicClass
- MIX_HaltChannel (in SDL_mixer)
- KoalasInSpace
- PascalPokemon
- MIX_HaltMusic (in SDL_mixer)
- KoalasInSpace
- Unit Audio
- MIX_LoadMus (in SDL_mixer)
- KoalasInSpace
- Unit MusicClass
- MIX_LoadWav (in SDL_mixer)
- KoalasInSpace
- GameSoundUnit
- Mix_OpenAudio (in SDL_mixer)
- Unit Audio
- Invader
- PascalPokemon
- Mix_PauseMusic (in SDL_mixer)
- Unit Audio
- MIX_PlayChannel (in SDL_mixer)
- KoalasInSpace
- GameSoundUnit
- MIX_PlayMusic (in SDL_mixer)
- KoalasInSpace
- Unit MusicClass
- Mix_ResumeMusic (in SDL_mixer)
- Unit Audio
- Mix_RewindMusic (in SDL_mixer)
- Unit Audio
- Mix_SetPosition (in SDL_mixer)
- Unit Audio
- MIX_VolumeChunk (in SDL_mixer)
- KoalasInSpace
- GameSoundUnit
- Mix_VolumeMusic (in SDL_mixer)
- Unit Audio
- Invader
- mkDir (in ObjPas)
- Initialisation and Freeing
- monthOf (in DateUtils)
- TDateTime
- moveTo (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- Adventures
- WaveInterference
N
- normVideo (in Crt)
- crt demonstration
- now
- TDateTime
- Trains
- ascii3D
O
- Open (TSQLQuery)
- Editing a Firebird Database
- SQLite Databases
- ord
- string routines
- enumerated types
- Arithmetic
- hiding message in picture
- outText (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- Adventures
- outTextXY (in WinGraph)
- FlyingUK
- Knowledge
P
- playSound (in MMsystem)
- SnakeWithoutATail
- pollMouseEvent
- Knowledge
- Adventures
- pos
- basic string routines
- displaying csv files
- posEx
- displaying csv files
- Searching a Memo and RichMemo
- post (TSQLQuery)
- Editing a Firebird Database
- Updating a Microsoft Access Database using Lazarus
- putImage (in Graph and WinGraph)
- Rebound (using Graph)
- Rebound (using WinGraph)
- GameOfLife
- putPixel (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- Adventures
- MultiDraw
Q
- QueryPerformanceCounter (in Windows)
- Measuring Elapsed Time
- QueryPerformanceFrequency (in Windows)
- Measuring Elapsed Time
- quotedStr
- Using Images as Blobs in SQLite
R
- random
- random numbers
- RockPaperScissors
- randomRange (in Math)
- random numbers
- read
- input from the keyboard
- cradle for compiler
- readAnsiString (TFileStream)
- Using FileStreams
- readBuf (in WinCrt)
- MultiDraw
- readDWord (TFileStream)
- Using FileStreams
- readInteger (TIniFile)
- Novel Unit
- AlifeSim by Steven Binns
- readKey (in Crt)
- Crt demonstration
- MarbleRun
- ascii3D
- Snake
- readln
- input from keyboard
- ChristmasProg
- readQWord (TFileStream)
- Using FileStreams
- rectangle (in WinGraph)
- GameOfLife
- red (Graphics)
- Using Colours of Type TColor
- redGreenBlue (Graphics)
- Using Colours of Type TColor
- refresh (TSQLQuery)
- Editing a Firebird Database
- reset
- input from file
- CowGame
- reverseString (in StrUtils)
- Functions
- rewrite
- output to file
- CowGame
- RGBToColor
- Using Colours of Type TColor
- Using Distance Joints
- rightStr (in StrUtils in Delphi)
- basic string routines
- MorseCode
- Trains
- rotoZoomSurface (in SDL_gfx)
- CowGame
- SaveUK
- RotozoomSurfaceSizeXY (in SDL_gfx)
- SaveUK
- round
- Rocket
- Arithmetic
S
- SaveToFile (in TTreeView)
- Displaying a Hierarchy in a TreeView or a Level Graph
- SDL_AllocSurface (in SDL)
- Artillery Part 4
- SDL_BlitSurface (in SDL)
- Artillery Part 1
- invader
- SDL_CreateRGBSurface
- Graphical Asset Classes
- SDL_Delay (in SDL)
- Artillery Part 1
- my_first_sdl
- SDL_DisplayFormat (in SDL)
- Artillery Part 1
- CowGame
- SaveUK
- SDL_DrawLine (in SDL)
- Artillery Part 2
- SDL_EventState (in SDL)
- Camera unit of TesterGameEngine
- SDL_FillRect (in SDL)
- Artillery Part 2
- A_star
- SDL_Flip (in SDL)
- Artillery Part 1
- my_first_sdl
- SDL_FlipRectH (in SDL)
- Artillery Part 4
- SDL_FreeSurface (in SDL)
- Artillery Part 1
- my_first_sdl
- SDL_GetKeyState (in SDL)
- CowGame
- SaveUK
- SDL_GetMouseState (in SDL)
- A_star
- GameInput
- SDL_GetTicks (in SDL)
- A_star
- Display Unit
- SDL_GetVideoSurface (in SDL)
- A_star
- SDL_gl_SetAttribute (in SDL)
- TesterGameEngine
- SDL_gl_SwapBuffers (in SDL)
- Game Screen Unit
- Display Unit
- TesterGameEngine
- SDL_Init (in SDL)
- Artillery Part 1
- my_first_sdl
- TesterGameEngine
- SDL_JoystickEventState (in SDL)
- Unit Input
- SDL_JoystickClose (in SDL)
- Unit Input
- SDL_JoystickOpen (in SDL)
- Unit Input
- SDL_LoadBMP (in SDL)
- Artillery Part 1
- SaveUK
- KoalasInSpace
- SDL_MapRGB (in SDL)
- A_star
- SaveUK
- SDL_PollEvent (in SDL)
- A_star
- SaveUK
- TesterGameEngine
- SDL_PumpEvents (in SDL)
- CowGame
- SaveUK
- SDL_PutPixel (in SDL)
- Artillery Part 4
- SDL_Quit (in SDL)
- Artillery Part 1
- my_first_sdl
- SDL_SetAlpha (in SDL)
- Graphical Asset Classes
- SDL_SetColorKey (in SDL)
- Artillery Part 1
- CowGame
- SDL_SetVideoMode (in SDL)
- Artillery Part 1
- my_first_sdl
- TesterGameEngine
- SDL_ShowCursor (in SDL)
- Artillery Part 1
- KoalasInSpace
- SDL_SwapBuffers (in SDL)
- TesterGameEngine
- SDL_WarpMouse (in SDL)
- Input unit of MrSnugglekins
- Camera unit of TesterGameEngine
- SDL_WM_GrabInput
- TesterGameEngine
- SDL_WM_SetCaption (in SDL)
- Artillery Part 1
- A_star
- SDLNet_AllocPacket (in SDL_net)
- AppNetworking
- SDLNet_AllocSocketSet (in SDL_net)
- AlphaClient
- AppNetworking
- SDLNet_CheckSockets (in SDL_net)
- AppNetworking
- AlphaClient
- SDLNet_FreeSocketSet (in SDL_net)
- AlphaClient
- AppNetworking
- SDLNet_Init (in SDL_net)
- AppNetworking
- AlphaClient
- SDLNet_ResolveHost (in SDL_net)
- AppNetworking
- AlphaClient
- SDLNet_SocketReady (in SDL_net)
- AlphaClient
- AppNetworking
- SDLNet_TCP_AddSocket (in SDL_net)
- AlphaClient
- AppNetworking
- SDLNet_TCP_Accept (in SDL_net)
- AlphaHost
- AppNetworking
- SDLNet_TCP_Close (in SDL_net)
- AlphaClient
- AppNetworking
- SDLNet_TCP_DelSocket (in SDL_net)
- AlphaClient
- AppNetworking
- SDLNet_TCP_Open (in SDL_net)
- AlphaClient
- AppNetworking
- SDLNet_TCP_Recv (in SDL_net)
- AppNetworking
- AlphaClient
- SDLNet_TCP_Send (in SDL_net)
- AppNetworking
- AlphaClient
- Search (TRichEdit)
- Searching a RichMemo
- sector (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- seek
- editing data in typed file
- changing colours in an image file
- hiding message in picture
- sendRequest(TsfmlHttpRequest in PasSFML)
- Web Requests
- SetAsBox (Tb2PolygonShape in Box2D)
- Using the Box2D Physics Engine
- Using Wheel Joints
- SetAttribute (in TDOMElement)
- Output to and input from XML files in Lazarus
- setBkColor (in Graph and WinGraph)
- Graph demonstration
- CrazyPaint
- SetBrushColorWin (TGLCanvas in Box2D)
- Using Prismatic Joints
- setColor (in Graph and WinGraph)
- Graph demonstration
- CrazyPaint
- WaveInterference
- setConsoleTextAttribute (in Windows)
- Functions
- setFillPattern (in WinGraph)
- Adventures
- setFillStyle (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- Adventures
- SuperHappyFunLand
- setHost(TsfmlHttpRequest in PasSFML)
- Web Requests
- setLength
- dynamic arrays
- WaveInterference
- setLineStyle (in Graph and WinGraph)
- Graph demonstration
- WinGraph demonstration (Delphi)
- Adventures
- setMethod (TsfmlHttpRequest in PasSFML)
- Web Requests
- SetRotation (TGLCanvas in Box2D)
- Using Prismatic Joints
- setTextStyle (in Graph and WinGraph)
- Graph demonstration
- FlyingUK
- SetTexture (TSfmlSprite in PasSFML)
- Drawing Textures (Images)
- SetTranslateX and SetTranslateY (TGLCanvas in Box2D)
- Using Prismatic Joints
- setURI (TsfmlHttpRequest in PasSFML)
- Web Requests
- SetVertices (Tb2PolygonShape in Box2D)
- Using Wheel Joints
- setWindowSize (in WinGraph)
- SuperHappyFunLand
- WaveInterference
- SfmlColorFromRGB
- PasSFML version of marionette
- SfmlFontCreateFromFile (in PasSFML)
- Drawing Text
- SfmlImageSaveToFile (in PasSFML)
- Drawing Text
- SfmlSleep (in PasSFML)
- Getting Started with PasSFML in Lazarus
- SfmlTcpSocketConnect (in PasSFML)
- TCP Server and Client
- SfmlTcpSocketReceive (in PasSFML)
- TCP Server and Client
- SfmlTextureCreateFromFile (in PasSFML)
- Drawing Textures (Images)
- shellExecute (in Windows)
- RunApplication (demonstration)
- Cars
- for opening a folder: AlifeSim
- sin
- PixelSort
- AdvancedMath
- sleep
- text fly-in (demonstration)
- Rocket
- sqr
- SUVAT
- Physics
- sqrt
- Physics
- Knowledge
- stringReplace
- ascii3D
- Trains
- strToDate
- Converted (demonstration program)
- strToInt
- basic routines
- Adventures
- StrToFloat
- Arithmetic
- Calculator
- SwapBuffers (TOpenGLControl)
- Installing and Using the OpenGL Component in Lazarus
T
- textBackground (in Crt)
- crt demonstration
- CrazyMaze
- textColor (in Crt)
- crt demonstration
- PascalPokemon
- textOut (Canvas)
- Lazarus Canvas Demonstration
- Drawing on a PaintBox
- Drawing on an Image
- time
- StopwatchLaz
- trim
- Novel Unit
- trunc
- decryption
- StopwatchLaz
- tryStrToDate
- TDateTime
- TTF_CloseFont (in SDL_ttf)
- AlphaClient
- KoalasInSpace
- Unit FontClass
- TTF_Init (in SDL_ttf)
- Unit FontClass
- SaveUK
- TTF_OpenFont (in SDL_ttf)
- font class
- AlphaClient
- Unit FontClass
- TTF_Quit (in SDL_ttf)
- Unit FontClass
- AlphaServer
- TTF_RenderText_Blended (in SDL_ttf)
- Unit FontClass
- TTF_RenderText_Solid (in SDL_ttf)
- AlphaClient
- Invader
- TTF_SizeText (in SDL_ttf)
- Unit FontClass
U, V
- upCase
- basic string routines
- cradle for compiler
- updateGraph (in WinGraph)
- SuperHappyFunLand
- GameOfLife
- upperCase
- basic string routines
- MorseCode
- val
- type check
- MarbleRun
- WaveInterference
W
- whereY (in Crt)
- MazePlus
- whereY (in Crt)
- MazePlus
- windMaxX (in Crt)
- Crt demonstration
- text fly-in
- windMaxY (in Crt)
- Crt demonstration
- window (in Crt)
- Crt demonstration
- windows.beep
- Mazer
- write
- character coding schemes
- Snake
- writeAnsiString (TFileStream)
- Using FileStreams
- writeBuf (in WinCrt)
- MultiDraw
- writeDWord (TFileStream)
- Using FileStreams
- writeInteger (in IniFiles)
- Novel Unit
- writeln
- first program
- output to text file
- ChristmasProg
- writeQWord (TFileStream)
- Using FileStreams
X, Y, Z
- yearOf (in DateUtils)
- TDateTime