Experimenting with Bitmap Graphics

  1. Change program ChangeColour so that it changes the deep blue colour in the umbrella.
  2. Change program ChangeColour so that it gives the user the option of which colour to change.
  3. Move an image of yourself to to an image of an exotic location. Your photograph should have a monochromatic background.
  4. Invent and write your own code to hide a message in a graphic.
Programming - a skill for life!

Changing colours, copying images and hiding data